Potential applications of virtual reality devices in older people. Narrative review
Abstract
Many of the non-pharmacological therapeutic interventions such as physical and mental exercises are focused on some of the dimensions of human cognition only. Therefore, methods involving immersion in VR (VR) might presumably belong to the more effective treatment methods. VR is a rapidly evolving technology, which is successfully and increasingly present in various branches, including medicine. Despite its increasing popularity for many people it is still new and unexplored, which leads to negative opinions and unwillingness to use in geriatric population. Therefore, the main purpose of this article is to describe application of virtual reality and new technologies devices in geriatrics.
Material and methods Articles in the EBSCO database were analyzed using keywords: virtual reality, frailty, pain, phobias, stroke rehabilitation, adverse effects. Available literature has been subjectively selected.
Results Researches with applications of virtual reality techniques in sarcopenia and frailty, phobias, stroke rehabilitation, pain therapy were described. Moreover, potential adverse effects were discussed.
Conclusions An overview of the research results in this area indicates that the virtual reality, possibly could be applied in mental and physical training in the cases of both physiological aging and various disorders. At the same time, the disadvantages and potential adverse effects have been pointed out. Further studies on application of VR in older people should be conducted to determine its effectiveness in various clinical and nonclinical settings.
Keywords
Full Text:
PDFReferences
Fromberger, P., Meyer, S., Kempf, C., Jordan, K., & Müller, J. L. (2015). Virtual viewing time: the relationship between presence and sexual interest in androphilic and gynephilic men. PloS one, 10(5), e0127156.
Slater, M., & Sanchez-Vives, M. V. (2016). Enhancing our lives with immersive virtual reality. Frontiers in Robotics and AI, 3, 74.
Fox, J., Bailenson, J. N., & Tricase, L. (2013). The embodiment of sexualized virtual selves: The Proteus effect and experiences of self-objectification via avatars. Computers in Human Behavior, 29(3), 930-938.
Optale, G., Munari, A., Nasta, A., Pianon, C., Verde, J. B., & Viggiano, G. I. U. S. E. P. P. E. (1998). A VR based therapy for the treatment of impotence and premature ejaculation. Studies in health technology and informatics, 136-139.
Fontanesi, L., & Renaud, P. (2014). Sexual presence: Toward a model inspired by evolutionary psychology. New Ideas in Psychology, 33, 1-7.
Persky, S., & McBride, C. M. (2009). Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice. Health Communication, 24(8), 677-682.
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence: Teleoperators & Virtual Environments, 10(3), 266-281.
Ambroży, N., &
Serafin, J. Rzeczywiste zastosowanie wirtualnego świata: Metaanaliza badań na
temat wirtualnej rzeczywistości The Actual use of the virtual.
Lee, Y., Choi, W., Lee, K., Song, C., & Lee, S. (2017). Virtual reality training with three-dimensional video games improves postural balance and lower extremity strength in community-dwelling older adults. Journal of aging and physical activity, 25(4), 621-627.
Tieri, G., Morone, G., Paolucci, S., & Iosa, M. (2018). Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies. Expert review of medical devices, 15(2), 107-117.
Botelho, S., Martinho, N. M., Silva, V. R., Marques, J., Carvalho, L. C., & Riccetto, C. (2015). Virtual reality: a proposal for pelvic floor muscle training. International urogynecology journal, 26(11), 1709-1712.
Martinho, N. M., Silva, V. R., Marques, J., Carvalho, L. C., Iunes, D. H., & Botelho, S. (2016). The effects of training by virtual reality or gym ball on pelvic floor muscle strength in postmenopausal women: a randomized controlled trial. Brazilian journal of physical therapy, (AHEAD), 0-0.
Rolland, Y., Czerwinski, S., Van Kan, G. A., Morley, J. E., Cesari, M., Onder, G., ... & Chumlea, W. M. C. (2008). Sarcopenia: its assessment, etiology, pathogenesis, consequences and future perspectives. The Journal of Nutrition Health and Aging, 12(7), 433-450.
Scott, R. A., Callisaya, M. L., Duque, G., Ebeling, P. R., & Scott, D. (2018). Assistive technologies to overcome sarcopenia in ageing. Maturitas, 112, 78-84.
Muhla, F., Clanché, F., Rose, C., Cosson, A., & Gauchard, G. (2017). Biomechanical and human behavior assessment using virtual reality to challenge balance and posture for the elderly and patients with Parkinson’s disease. Computer methods in biomechanics and biomedical engineering, 20(S1), 141-142.
Laver, K., Ratcliffe, J., George, S., Burgess, L., & Crotty, M. (2011). Is the Nintendo Wii Fit really acceptable to older people?: a discrete choice experiment. BMC geriatrics, 11(1), 64.
Koltko-Rivera, M. E. (2005). The potential societal impact of virtual reality. Advances in virtual environments technology: Musings on design, evaluation, and applications, 9.
Saposnik, G., Teasell, R., Mamdani, M., Hall, J., McIlroy, W., Cheung, D., ... & Bayley, M. (2010). Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle. Stroke, 41(7), 1477-1484.
Barreca, S., Wolf, S. L., Fasoli, S., & Bohannon, R. (2003). Treatment interventions for the paretic upper limb of stroke survivors: a critical review. Neurorehabilitation and neural repair, 17(4), 220-226.
Wolf, S. L., Winstein, C. J., Miller, J. P., Taub, E., Uswatte, G., Morris, D., ... & Excite Investigators. (2006). Effect of constraint-induced movement therapy on upper extremity function 3 to 9 months after stroke: the EXCITE randomized clinical trial. Jama, 296(17), 2095-2104.
Langhorne, P., Coupar, F., & Pollock, A. (2009). Motor recovery after stroke: a systematic review. The Lancet Neurology, 8(8), 741-754.
Jutai, J. W., & Teasell, R. W. (2003). The necessity and limitations of evidence-based practice in stroke rehabilitation. Topics in stroke rehabilitation, 10(1), 71-78.
Teasell, R., Meyer, M. J., McClure, A., Pan, C., Murie-Fernandez, M., Foley, N., & Salter, K. (2009). Stroke rehabilitation: an international perspective. Topics in stroke rehabilitation, 16(1), 44-56.
Buccino, G., Solodkin, A., & Small, S. L. (2006). Functions of the mirror neuron system: implications for neurorehabilitation. Cognitive and behavioral neurology, 19(1), 55-63.
Rizzolatti, G., & Fabbri-Destro, M. (2008). The mirror system and its role in social cognition. Current opinion in neurobiology, 18(2), 179-184.
Celnik, P., Webster, B., Glasser, D. M., & Cohen, L. G. (2008). Effects of action observation on physical training after stroke. Stroke, 39(6), 1814-1820.
Wittkopf, P. G., Lloyd, D. M., Coe, O., Yacoobali, S., & Billington, J. (2019). The effect of interactive virtual reality on pain perception: a systematic review of clinical studies. Disability and rehabilitation, 1-12.
Benham, S., Kang, M., & Grampurohit, N. (2018). Immersive virtual reality for the management of pain in community-dwelling older adults. OTJR: occupation, participation and health, 1539449218817291.
Mohammad, E. B., & Ahmad, M. (2019). Virtual reality as a distraction technique for pain and anxiety among patients with breast cancer: A randomized control trial. Palliative & supportive care, 17(1), 29-34.
Karaman, D., Erol, F., Yılmaz, D., & Dikmen, Y. (2019). Investigation of the effect of the virtual reality application on experimental pain severity in healthy. Revista da Associação Médica Brasileira, 65(3), 446-451.
Sharples, S., Cobb, S., Moody, A., & Wilson, J. R. (2008). Virtual reality induced symptoms and effects (VRISE): Comparison of head mounted display (HMD), desktop and projection display systems. Displays, 29(2), 58-69.
De Bruin, E. D., Schoene, D., Pichierri, G., & Smith, S. T. (2010). Use of virtual reality technique for the training of motor control in the elderly. Zeitschrift für Gerontologie und Geriatrie, 43(4), 229-234.
Rendon, A. A., Lohman, E. B., Thorpe, D., Johnson, E. G., Medina, E., & Bradley, B. (2012). The effect of virtual reality gaming on dynamic balance in older adults. Age and ageing, 41(4), 549-552.
Cherniack, E. P. (2011). Not just fun and games: applications of virtual reality in the identification and rehabilitation of cognitive disorders of the elderly. Disability and rehabilitation: Assistive technology, 6(4), 283-289.
Chan, C. L., Ngai, E. K., Leung, P. K., & Wong, S. (2010). Effect of the adapted virtual reality cognitive training program among Chinese older adults with chronic schizophrenia: a pilot study. International Journal of Geriatric Psychiatry: A journal of the psychiatry of late life and allied sciences, 25(6), 643-649.
Rose, F. D., Brooks, B. M., & Rizzo, A. A. (2005). Virtual reality in brain damage rehabilitation. Cyberpsychology & behavior, 8(3), 241-262.
DOI: http://dx.doi.org/10.5281/zenodo.3240051
Refbacks
- There are currently no refbacks.
Copyright (c) 2019 © The Author(s)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Journal of Education, Health and Sport formerly Journal of Health Sciences
Declaration on the original version.
Editors indicates that the main version of the magazine is to issue a "electronic".
The journal has had 5 points in Ministry of Science and Higher Education parametric evaluation. § 8. 2) and § 12. 1. 2) 22.02.2019.
1223 Journal of Education, Health and Sport eISSN 2391-8306 7
ISSN 2391-8306 formerly ISSN: 1429-9623 / 2300-665X
Archives 2011 - 2014
PBN 2011 - 2014
https://pbn.nauka.gov.pl/sedno-webapp/search?search&searchCategory=WORK&filter.inJournal=36616
POL-index 2011 - 2014
https://pbn.nauka.gov.pl/polindex-webapp/browse/journal/journal-32a319c5-a850-4f44-ba70-1418a6087655
BASE 2011 - 2014
http://elibrary.ru/contents.asp?titleid=37467
http://journal.rsw.edu.pl/index.php/JHS/issue/archive
Indexed in Bases, Bazy indeksacyjne: ERIH Plus, Worldcat, PBN/POL-Index, ICI Journals Master List, Directory of Open Access Journals (DOAJ), ZBD, Ulrich's periodicals, Google Scholar, Polska Bibliografia Lekarska
US NLM = 101679844
101679844 - NLM Catalog Result - NCBI
https://www.ncbi.nlm.nih.gov/nlmcatalog/101679844
Find a library that holds this journal: http://worldcat.org/issn/23918306
Journal Language(s): English
PBN Poland
https://pbn.nauka.gov.pl/sedno-webapp/journals/49068
POL-index
https://pbn.nauka.gov.pl/polindex-webapp/browse/journal/journal-c39c8169-88d2-45db-9e7f-d948ce9981c4
BASE
Redaction, Publisher and Editorial Office
Instytut Kultury Fizycznej Uniwersytet Kazimierza Wielkiego w Bydgoszczy, Institute of Physical Education Kazimierz Wielki University in Bydgoszcz, Poland 85-091 Bydgoszcz ul. Sportowa 2 www.ukw.edu.pl Copyright by Instytut Kultury Fizycznej UKW w Bydgoszczy http://ojs.ukw.edu.pl/index.php/johs Open Access ISSN 2391-8306 formerly ISSN: 1429-9623 / 2300-665X
The journal has been approved for inclusion in ERIH PLUS.
The ERIH PLUS listing of the journal is available at https://dbh.nsd.uib.no/publiseringskanaler/erihplus/periodical/info?id=485984
SIC Science citation index (calculated on the basis of TCI and Page Rank) 0
Russian Impact factor 0.16
Indexed in Index Copernicus Journals Master List.
http://journals.indexcopernicus.com/Journal+of+Education+Health+and+Sport,p24782242,3.html
ICV 2018 = 95.95 ICV 2017 = 91.30 ICV 2016 = 84.69 ICV 2015 = 93.34 ICV 2014 = 89.51 Standardized Value: 8.27 ICV 2013: 7.32 ICV 2012: 6.41 ICV 2011: 5.48
The InfoBase Index IBI Factor for the year 2015 is 3.56 in InfoBase Index.com.
Website: www.infobaseindex.com
Universal Impact Factor 1.78 for year 2012. (http://www.uifactor.org/AppliedJournals.aspx)
Indexed in Polish Scholarly Bibliography (PBN) (PBN Polska Bibliografia Naukowa) (https://pbn.nauka.gov.pl/journals/36616)
is a portal of the Polish Ministry of Science and Higher Education, collecting information on publications of Polish scientists and on Polish and foreign scholarly journals. Polish Scholarly Bibliograhpy is a part of POL-on - System of Information on Higher Education. It is operated by the Interdisciplinary Centre for Mathematical and Computational Modelling, University of Warsaw.
Indexed in Russian Sciences Index Российский индекс научного цитирования (РИНЦ) http://elibrary.ru/contents.asp?titleid=37467
Indexed in Arianta Polish scientific and professional electronic journals Aneta Drabek i Arkadiusz Pulikowski
(http://www1.bg.us.edu.pl/bazy/czasopisma/czasop_full.asp?id=3595)